This track was the result of a new sample set (Spitfire) and newfound interests meeting an old favorite.
I've been very heavily inspired by "The Great Sea Battle" from Sly 3: the rhythmic drive, the bold brass stabs, the odd and wildly changing harmonies, the melody lines jumping out of an ostinato background... all of these elements I've had fun recreating and reassembling.
I've also been interested in how electronics can tie into an orchestra, and this album felt like the right time to start experimenting with something conceptually simple. I tried to use the VRC6 channels as a versatile orchestra section: sometimes as leads, sometimes as decoration, and sometimes as a reinforcement.
All of this to further tie this track back to the main theme for Fighting Furies, from which I adapted most of the melodic material.
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A cartoon (almost Rare-like) parrot, with the colors of a ring-necked parakeet.
Wears a pirate hat and an eyepatch. One leg is painted to look wooden.
They used to belong to a "legendary pirate" (that's as much as they'll say) who raised them. Now they live freely, hopping from port to port, pirate ship to pirate ship, cheering up (or head-butting with) smaller pirate crews.
They're loud and cheerful, but not good at listening or interpreting context clues. They're always ready for telling stories, singing chanties, or taking and giving headpats, but asking for their name may result in a screaming match.
Deep down they're aware of being a fighting game character, and that reflects on their fighting style: some aerial moves look similar to those of Smash Bros. characters, and they can (very occasionally) pixelize and briefly become invulnerable as a defense.
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What is your OC fighting for?
They used to belong to a "legendary pirate" (that's as much as they'll say) who raised them. Now they live freely, hopping from port to port, pirate ship to pirate ship, cheering up (or head-butting with) smaller pirate crews.
They're loud and cheerful, but not good at listening or interpreting context clues. They're always ready for telling stories, singing chanties, or taking and giving headpats, but asking for their name may result in a screaming match.
Deep down they're aware of being a fighting game character, and that reflects on their fighting style: some aerial moves look similar to those of Smash Bros. characters, and they can (very occasionally) pixelize and briefly become invulnerable as a defense.
supported by 4 fans who also own “Battle of the Eight Seas (Saywhat Theme)”
Some really tasty, beautiful, balanced tunes here. Bumpin, steadily carrying me through the day, lots of colors along the way. Currently on my 3rd consecutive listen-through... I suspect this will be one that I return to regularly. 🙏 Pinedon